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Everything Scrabble | 
| Authors: Joe Edley, John D. Williams Jr. Publisher: Pocket Category: Book
List Price: $16.95 Buy New: $11.53 You Save: $5.42 (32%)
Rating: 17 reviews Sales Rank: 19811
Media: Paperback Edition: Rev Upd Number Of Items: 1 Pages: 368 Shipping Weight (lbs): 1.4 Dimensions (in): 9.1 x 7.3 x 0.9
ISBN: 0671042181 Dewey Decimal Number: 793.734 EAN: 9780671042189
Publication Date: November 1, 2001 Availability: Pre-Order (0-0 Business Days)
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Amazon.com Review This book opens with an introduction to the game, follows up with instruction on advanced play, and ends with valuable information for those preparing for tournament-level competition. But there's far more to this tome than the how-to material. It's also a reference manual with such valuable information as a list of crucial but uncommon two-letter words (do you know what a "Li" is?) and a number of words that require a Q but no U. Exercise puzzles are included so you can practice what you learn.
Product Description
For both the beginner and the seasoned pro, this how-to book from the National Scrabble Association offers all the keys to better play: Basic board strategies for surefire results Turn the enemy -- Q -- into your best friend: a winner's list of Q words with and without U Master the terrific "twos" -- a complete list of two-letter words that can boost your scoring average by thirty to forty points Maximize your score with bonus squares and parallel play -- including triple triples, the pinnacle of SCRABBLE scoring success Make more seven-letter plays -- and earn a fifty-point bonus Secrets to getting better tiles How to get your words' worth with high-point tiles J, X, and Z Words with no vowels How the world's greatest players win -- twenty-eight examples of outstanding SCRABBLE play Featuring a rare interview with the SCRABBLE game inventor, the late Alfred Mosher Butts, this extensively illustrated guidebook covers all facets of the game and worldwide SCRABBLE culture, including the clubs, tournaments, champions and rules, and playing SCRABBLE with children, plus a complete history of the game.
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| Customer Reviews: Read 12 more reviews...
Don't leave home without it February 15, 2005 61 out of 61 found this review helpful
This is the updated and revised edition from 2001, a make-over of the book from 1994. This is a much better book than Edley's The Official Scrabble Puzzle Book from 1997. There are puzzles here as well, but there is just so much more INFORMATION that I would put this book in another league. No aspiring tournament player can afford to be innocent of the knowledge in Everything Scrabble.
Of course authors Edley (three-time national Scrabble champion) and Williams (National Scrabble Association executive director) do NOT tell all. I mean something has to be held in reserve, some tricks and traps and secret knowledge just in case they get the itch to play tournament Scrabble again. In a way I am reminded of poker books rather than chess books. Chess book authors can go ahead and tell all (except for their opening preparations!) because in chess it isn't so much what you know as to what depth and how fast you can calculate. The authors here are more like poker players in that they tell you some of the tricks but they hold back the really esoteric stuff because in Scrabble, knowledge really is power, including knowledge of your opponent.
Scrabble is a game that can be seen as intermediate between poker and chess as far as luck and skill go. Unlike chess there is a clear element of chance involved in any given game--although not as much as in a comparable amount of poker playing. And unlike poker there is a considerable element of calculation needed on any given move. Tournament games run 25 minutes for each player, but there are situations that arise where you could spend half an hour on a play and still not exhaust the possibilities.
Where Scrabble differs from the other two games is in the amount of pure, before-game knowledge needed to play a strong tournament game. This book helps in that department. For example you absolutely need to know all the 96 two-letter words by heart (pages 19 and 20 and again on page 324 for good measure). And don't even think about playing without knowing a whole slew of Q-words, with and without the "u." But what really separates the tournament players from the amateurs is knowledge of a large number of esoteric and unusual Bingo words like (Lord help us) "areolae" or the ever-popular (NOT!) "zooecia." (From the lists in Appendix 4).
The first part of the book is "Getting Better Quickly." This is for beginners and near beginners: using the Official Scrabble Players Dictionary (essential, by the way, for settling disputes and normalizing play); shuffling the tiles in your rack to make words appear; using the twos; introduction to rack management, etc.
Part 2 is called "Advanced Play" and gets deeper into rack management, what to leave for the next turn and what to play, when to exchange tiles; how to spot "phoneys"; and whether to open the game or keep it closed.
Part 3 is devoted to puzzles. Part 4 introduces the reader to the world of Scrabble tournaments and clubs (a nice feature) and Part 5 contains the appendices: word lists, history, trivia and some psychology. There's even a glossary. Very interesting is Chapter 22 with 28 "Examples of Outstanding Scrabble Game Play." Included (Example 27) is an eight-tile overlap play (two words side-by-side eight letters long so that each letter is a hook!). Also included are some psychological plays that turned the game around or almost did. Some insight into actual endgame play is featured.
Some interesting facts: the highest scoring tournament game was the 1,108 points put up by Mark Landsberg (770) and Alan Stern (308) in Los Angeles in 1993. (I just noticed that the numbers don't add up: so Stern's "308" is probably a typo and instead should be "338.") Landsberg's 770 points was also the highest single score in a tournament game. In home games we used to play that you could recycle the blanks if you had the letter in your rack and it was your turn. In those games scoring 700 points happened a time or two. :-) Top single tournament play was BRAZIERS for 311 points by T.A. Sanders in a Tyler, Texas tourney in 1997. (I would like to see how that arose. I presume a corner triple word score was left hanging with a word to hook the "s" to, while running the other way was a single letter at the side of the board allowing the eight-letter play to cover two triple word scores. Obvious tip: never, but never (or only when you absolutely must) should you make a word that leaves a single letter tantalizingly out there along the triple letter score sides of the board. Trust me on this one: that is gambling big time. However, if you're a hundred points down, what the hey. Maybe you can set YOURSELF up!
What this book does NOT contain is any information on how to beat the infamous "Maven" from the computer Scrabble program. If you crank that baby up to "Champion" (a 2100 rating), Maven simply uses her entire vocabulary and "Bingos!" like somebody's Aunt Hilda with twenty cards at the Friday night church fund-raiser.
Okay, is this book worth the plastic? Trust me, it is. Get two, and give one as a present, but only after YOU have read it first!
Everything Scrabble's Everything You Need February 11, 2000 41 out of 42 found this review helpful
Everything Scrabble will teach you everything you need to know to become a competitive club or tournament level Scrabble player. It gives you a basic outline on improving your game. While the word lists themselves are slightly outdated, they are accurate for the most part. A word's acceptability depends upon which word source is used. The 2nd edition of The Official Scrabble Players Dictionary contained certain "offensive" terms such as "goy" (a non-Jewish person). These words were eliminated in the family friendly edition (3rd edition of The Official Scrabble Players Dictionary). The Official Word List (OWL)is the word list used in sanctioned tournaments of the National Scrabble Association. It contains words such as "goy". Everything Scrabble is the best "How-To" book on Scrabble that I've run across. I heartily recommend it to all beginning, mid-level, and starting tournament players.
Best how-to book July 29, 2003 29 out of 30 found this review helpful
Along with the official third edition of the Scrabble dictionary, this is all you'll ever need to become a competent player. It's worth the price just to get the lists of 2-letter, then 3-letter add-on words. Lots of exercises if you're really into it. I play on the computer and have dramatically improved my score with this. As other reviewers have noted, just be sure the words listed are also in the official dictionary--they're not hard to spot and if you make a mistake and get challenged once you'll never forget to avoid them thereafter!
For the competitive game player this book is a must!! September 25, 2002 25 out of 25 found this review helpful
If you want to beat your friends every time when playing scrabble then this is the book for you. It will help you with the most important move in scrabble - the two letter words. That alone is enough reason to buy the book not to mention the hundreds of other helpful tecniques.
Improve your Scrabble Game January 1, 2005 17 out of 17 found this review helpful
As an avowed Scrabble enthusiast, I found this book to be both interesting and illuminating. I would estimate that most people who read this book can expect to improve their average score by at least 50 or 60 points. It also gives a glimpse into the strange world of true Scrabble masters and competitive Scrabble. Everyone from a total newbie to an experienced veteran will find something for himself in this text.
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